Bugs in the patch

Monday, May 28th, 2007

The v3251 patch made a lot of changes, but apparently not all of them are for the better. Already, several major new bugs have been reported. First off, while the Cybran T3 fighter has always been kind of broken, it seems that it is now broken in a new way. While it [...]

Assisting shields

Friday, May 25th, 2007

One new feature added in the recent patch that we haven’t yet mentioned is the ability of engineers to assist shields. Essentially, engineers can now assist shields in a manner similar to how they could already assist factories.
At first glance, this may seem like a poorly balanced feature. After all, what is to [...]

What we really want

Thursday, May 24th, 2007

It seems I jumped the gun, at least a bit, in my previous post when discussing tech 2 unit rebalancing. I have had the chance to play some more games, and it seems that on smaller maps, games now do tend to go through at least something of a tech 2 phase. While [...]

Will the new patch favor turtles and artillery?

Monday, May 21st, 2007

We’ve been waiting for this patch for weeks upon weeks now and it’s supposed to be this Wednesday. That means all speculation that still needs to be done needs to be done quick, so I’m back for another article! In this one I’m going to take a look at the possible negative effects of the [...]

It’s official: the patch is coming on Wednesday

Friday, May 18th, 2007

Gas Powered Games has taken a curious departure from the usual mantra of “It’ll be released when it’s done” to announce that the patch will be coming on Wednesday, May 23. That’s only, oh, about a month and a week after the original mid-April release date, but so long as it’s finally here … [...]

Our hopes for the patch and the revival of tech 2

Friday, May 4th, 2007

I was talking with Grokmoo yesterday and today and we both have very fervent hopes that the patch will open up the middle game. Supreme Commander (at least in competitive play) currently plays in two modes: tech 1 and tech 3. Tech 2 is little more than a highway pit stop between your [...]

More confirmed news about the patch

Wednesday, April 25th, 2007

We don’t yet know when the patch is coming out (and indeed, we probably won’t know until it actually happens), but there are some things we do know. For one, the patch has been undergoing testing for about a week now. Gas Powered Games set up a separate beta/testing server and granted access [...]

Patch decoupling

Wednesday, April 18th, 2007

As I am certain everyone knows, there is a major SupCom patch due out (supposedly) within a few days. I am hoping I am proven wrong, but I somehow get the feeling that we may be waiting a little bit longer yet. As Jotto wrote about the other day, this patch will include [...]

Engine optimizations in the mid-April patch confirmed

Monday, April 16th, 2007

Squidbot has just confirmed that the next patch will include many engine optimizations. This means that SupCom will run faster, especially on lower end computers. He also explained the perceived delay on the patch saying, “One of the reasons the patch has been so long in coming is some of the optimizations are relatively ‘radical’ [...]

Patch watch 2007

Friday, April 13th, 2007

It being April 13 today, the mid-April Supreme Commander patch we were promised waaaay back in late March should be nearly on our doorsteps now. I harbor no expectations that our exclusive look at the v3229 patch notes will turn out to be accurate, but I do know two things: the patch should be [...]