A few things to know about disconnects in ranked games

Sunday, June 3rd, 2007

Buried deep in the GPGnet forums are some hidden treasures. A case in point is this thread, created by SonOfShagrat. In the thread, Shagrat gives several useful tips involving how to handle disconnects in ranked games. You can read the thread for all the details, but I’ll summarize the most useful points [...]

A 2v2 ranked battle on Emerald Crater

Saturday, May 19th, 2007

Yesterday, CydeWeys and I had the opportunity to participate in a nice 2v2 ranked game on Emerald Crater. The game highlighted both the strengths and current weaknesses of 2v2 ranked play in SupCom.
The first thing we noticed when loading up the game was that the 2v2 matching system does not really work smoothly. [...]

SupCom etiquette

Saturday, April 21st, 2007

Have you ever been playing a really fun game of SupCom online, having a great time of smashing through your enemies, when, out of the blue, your opponent begins cursing at you? Surely, this has happened at least once to pretty much everyone who has any experience online.
Actually, I have noticed something pretty interesting [...]

Patch decoupling

Wednesday, April 18th, 2007

As I am certain everyone knows, there is a major SupCom patch due out (supposedly) within a few days. I am hoping I am proven wrong, but I somehow get the feeling that we may be waiting a little bit longer yet. As Jotto wrote about the other day, this patch will include [...]

Map profile: Arctic Refuge

Friday, April 13th, 2007

For today’s map profile, I will be taking a look at Arctic Refuge, one of the ranked 1v1 maps. Arctic Refuge is medium-sized for a ladder map, at 10×10 kilometers, and features fairly open terrain and a moderate amount of resources.
Player starting positions are marked A and B, below. C and D are [...]

Map profile: Theta Passage

Sunday, April 8th, 2007

In this, the second installment of our map profiles series, I will look at the ladder map Theta Passage. Note that much of the information in these profiles actually applies to most if not all maps, so you should take a look at my earlier article in the series before reading this one, if [...]

Top ranked players in an old fashioned duel

Tuesday, April 3rd, 2007

I have written about games played on Winters Duel, but it is always instructive to watch top ranked players go at it, so I just downloaded and watched an excellent match involving _hysteria_ and Cauldr0n, 2 players currently ranked #8 and #29 on the 1v1 ladder, respectively.
This is a match well worth watching for a [...]

Turtle dreams

Tuesday, March 27th, 2007

As someone who tries to play competitively every game, there are some strategies I don’t often get a chance to utilize. In 1v1 ranked games, for example, the name of the game is ultra-rapid expansion and building as many factories as your economy will allow. In these games, the “base” is very loosely [...]

2v2 fun and games

Thursday, March 22nd, 2007

As promised, CydeWeys and I have begun playing some ranked 2v2 games together. Our first match-up was against the current #3 team, SYSTEM17 and SYSTEM26. We ended up winning by both getting siege bots before our opponents and overrunning them. It was a fun little match, but I do have a couple [...]

Detailed stats on GPGnet

Tuesday, March 20th, 2007

With the most recent update to the GPGnet software, Gas Powered Games has launched a new site with very detailed statistics of every ranked game ever played. Check it out at http://gpgnet.gaspowered.com/scstats. You can view the entire 1v1 ladder, and by clicking on an individual player within the ladder, you can get some [...]