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<channel>
	<title>Supreme Commander Talk &#187; replay</title>
	<atom:link href="http://www.supcomtalk.com/tag/replay/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com</link>
	<description>Transporting our ACUs to your base since 2007</description>
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			<item>
		<title>Elaborating on Caps Lock != Shift</title>
		<link>http://www.supcomtalk.com/2007/05/26/elaborating-on-caps-lock-shift/</link>
		<comments>http://www.supcomtalk.com/2007/05/26/elaborating-on-caps-lock-shift/#comments</comments>
		<pubDate>Sat, 26 May 2007 04:57:15 +0000</pubDate>
		<dc:creator>Testudaphobia</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[aggressive]]></category>
		<category><![CDATA[intelligence]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[scouting]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/26/elaborating-on-caps-lock-shift/</guid>
		<description><![CDATA[Good day, I&#8217;m Testudaphobia.  Along with Grokmoo and CydeWeys, I attended the University of Maryland, and was a roommate of Grokmoo.  Do not fear-it is unlikely SupComTalk will be saturated with any more current or former Maryland students.  I&#8217;m a brand new SupCom player.  After taking over a week to select [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/26/elaborating-on-caps-lock-shift/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>A look at a critical ranked game on Arctic Refuge</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/</link>
		<comments>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comments</comments>
		<pubDate>Wed, 16 May 2007 17:49:34 +0000</pubDate>
		<dc:creator>lefeu</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Arctic Refuge]]></category>
		<category><![CDATA[Gladstone]]></category>
		<category><![CDATA[gunships]]></category>
		<category><![CDATA[lefeu]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/</guid>
		<description><![CDATA[This is my first article in what may or may not become a series on games I have played.
For those of you who didn’t catch my previous introduction since it was buried in a response to a post by Cyde Weys, I’ve decided that a good way to both contribute to the community and to [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>An easier way to link Supreme Commander replays</title>
		<link>http://www.supcomtalk.com/2007/05/13/an-easier-way-to-link-supreme-commander-replays/</link>
		<comments>http://www.supcomtalk.com/2007/05/13/an-easier-way-to-link-supreme-commander-replays/#comments</comments>
		<pubDate>Sun, 13 May 2007 23:31:52 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Meta]]></category>
		<category><![CDATA[converter]]></category>
		<category><![CDATA[GPGNet]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[replay link]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Supreme Commander Talk]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/13/an-easier-way-to-link-supreme-commander-replays/</guid>
		<description><![CDATA[I&#8217;ve created a quick-and-dirty converter that transforms GPGnet-specific links of the form replay:... into general HTTP links that can be accessed from any web browser anywhere.  This isn&#8217;t so helpful on GPGnet itself because replay: links function just fine within the client, but it&#8217;s very useful for, say, linking to a specific replay in [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/13/an-easier-way-to-link-supreme-commander-replays/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The dangers of fab matrices in online play</title>
		<link>http://www.supcomtalk.com/2007/05/09/the-dangers-of-fab-matrices-in-online-play/</link>
		<comments>http://www.supcomtalk.com/2007/05/09/the-dangers-of-fab-matrices-in-online-play/#comments</comments>
		<pubDate>Wed, 09 May 2007 17:10:00 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[adjacency bonus]]></category>
		<category><![CDATA[fab array]]></category>
		<category><![CDATA[free-for-all]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[Sentry Point]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/09/the-dangers-of-fab-matrices-in-online-play/</guid>
		<description><![CDATA[




An invitation to disaster.


I played a 3-way FFA custom game recently (I know, a rarity) and it highlighted perfectly the dangers of fab matrices in online play.  Fab matrices are elaborate laid out patterns of power generators and mass fabricators that maximize adjacency bonuses.  Of course, they&#8217;re also extremely volatile, and a single [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/09/the-dangers-of-fab-matrices-in-online-play/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Winter Duel endurance brawl</title>
		<link>http://www.supcomtalk.com/2007/05/05/winter-duel-endurance-brawl/</link>
		<comments>http://www.supcomtalk.com/2007/05/05/winter-duel-endurance-brawl/#comments</comments>
		<pubDate>Sat, 05 May 2007 20:45:21 +0000</pubDate>
		<dc:creator>Maelos</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[artillery]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Winter Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/05/winter-duel-endurance-brawl/</guid>
		<description><![CDATA[[Ed. note by Cyde Weys: In this post we depart from our usual fare of showing matches between experts and show more of what an average ranked match is like.  There is a lot that can be learned just from watching this replay.]
Download the replay of this match (v3223).
Oh man what a match!  [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/05/winter-duel-endurance-brawl/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Controlling the skies over Winters Duel</title>
		<link>http://www.supcomtalk.com/2007/04/05/controlling-the-skies-over-winters-duel/</link>
		<comments>http://www.supcomtalk.com/2007/04/05/controlling-the-skies-over-winters-duel/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 17:43:57 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[air superiority]]></category>
		<category><![CDATA[Cybran]]></category>
		<category><![CDATA[Hibernating]]></category>
		<category><![CDATA[Hysteria]]></category>
		<category><![CDATA[interceptor]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Sky Slammer]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Unconquerable]]></category>
		<category><![CDATA[Winters Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/05/controlling-the-skies-over-winters-duel/</guid>
		<description><![CDATA[I&#8217;ve been watching many replays recently on Winters Duel where air superiority has proved to be absolutely key.  I&#8217;ll take a look at two case studies (both happening to involve Unconquerable as a participant) and offer up some arguments to support my assertion that air superiority is more important on Winters Duel than nearly [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/05/controlling-the-skies-over-winters-duel/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Even the good players lose to tactical missiles</title>
		<link>http://www.supcomtalk.com/2007/03/31/even-the-good-players-lose-to-tactical-missiles/</link>
		<comments>http://www.supcomtalk.com/2007/03/31/even-the-good-players-lose-to-tactical-missiles/#comments</comments>
		<pubDate>Sun, 01 Apr 2007 03:51:49 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Open Palms]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tactical missile]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/31/even-the-good-players-lose-to-tactical-missiles/</guid>
		<description><![CDATA[Check out this exciting match between Gollum (ranked 4th) and Ftang (ranked 7th).  The match is played on Open Palms, which is a small, mass-rich map where the conflict starts almost immediately and never slows down.  It&#8217;s pretty much the optimal map to watch great players really going at it, which is what [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/31/even-the-good-players-lose-to-tactical-missiles/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>A tactical duel</title>
		<link>http://www.supcomtalk.com/2007/03/23/a-tactical-duel/</link>
		<comments>http://www.supcomtalk.com/2007/03/23/a-tactical-duel/#comments</comments>
		<pubDate>Fri, 23 Mar 2007 19:47:28 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Replays]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tactical missile]]></category>
		<category><![CDATA[Winters Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/23/a-tactical-duel/</guid>
		<description><![CDATA[I just finished another 1v1 match on Winter&#8217;s Duel, and it was by far the closest game I have yet played.  Both of us teched up at roughly the same pace, and I was only able to gain a very slight lead at tech 2.  As is seemingly inevitable, we both rushed to [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/23/a-tactical-duel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>One trick wonders</title>
		<link>http://www.supcomtalk.com/2007/03/13/one-trick-wonders/</link>
		<comments>http://www.supcomtalk.com/2007/03/13/one-trick-wonders/#comments</comments>
		<pubDate>Tue, 13 Mar 2007 21:14:27 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[ranked]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Winters Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/13/one-trick-wonders/</guid>
		<description><![CDATA[I just finished playing a very exciting 1v1 ranked game of SupCom.  It was on Winter&#8217;s Duel, which, if you have read some of my other posts, you will know is a map I have played quite often.  While the game was very fun and challenging on my end, I am left with [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/13/one-trick-wonders/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Climbing the ranks</title>
		<link>http://www.supcomtalk.com/2007/03/12/climbing-the-ranks/</link>
		<comments>http://www.supcomtalk.com/2007/03/12/climbing-the-ranks/#comments</comments>
		<pubDate>Mon, 12 Mar 2007 14:12:07 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[rankings]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/12/climbing-the-ranks/</guid>
		<description><![CDATA[Over the past five days or so, I have been playing lots of ranked SupCom games online.  As of this writing, I am now ranked 167th on GPGnet, although this will undoubtedly already have changed within hours.  Climbing up the ranks has been a lot of fun.  I have played roughly 30 [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/12/climbing-the-ranks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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