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	<title>Supreme Commander Talk &#187; SAM</title>
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		<title>A whole new air combat paradigm</title>
		<link>http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/</link>
		<comments>http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 23:50:29 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Broadsword]]></category>
		<category><![CDATA[Commaner assassination]]></category>
		<category><![CDATA[Cybran]]></category>
		<category><![CDATA[gunships]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Renegade]]></category>
		<category><![CDATA[SAM]]></category>
		<category><![CDATA[Soul Ripper]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[v3255]]></category>

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		<description><![CDATA[The v3255 has changed air balance more than the patch notes would lead you to believe.  No, air superiority fighters haven&#8217;t been improved (sigh), but now that Soul Rippers can be targeted by gunships, the dynamic of air combat changes a lot (at least in battles that have one or more Cybran players).  [...]]]></description>
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