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	<title>Supreme Commander Talk &#187; siege assault bot</title>
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	<description>Transporting our ACUs to your base since 2007</description>
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		<title>Keeping your commander safe</title>
		<link>http://www.supcomtalk.com/2007/05/12/keeping-your-commander-safe/</link>
		<comments>http://www.supcomtalk.com/2007/05/12/keeping-your-commander-safe/#comments</comments>
		<pubDate>Sat, 12 May 2007 04:38:39 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[commander]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[firebase]]></category>
		<category><![CDATA[Loyalist]]></category>
		<category><![CDATA[siege assault bot]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[turtle]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/12/keeping-your-commander-safe/</guid>
		<description><![CDATA[I cannot reiterate enough how important it is to keep your commander safe (in assassination games, anyway).  At around the ten minute mark your commander needs to come off the front lines and head to safety, because your opponent will be gunning for him.  If you are within tactical missile range of your [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Overrunning your opponent with siege assault bots</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/</link>
		<comments>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comments</comments>
		<pubDate>Mon, 23 Apr 2007 14:53:23 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[damage-to-health ratio]]></category>
		<category><![CDATA[overrun]]></category>
		<category><![CDATA[point defense]]></category>
		<category><![CDATA[siege assault bot]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 3]]></category>

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		<description><![CDATA[One interesting facet of how the game changes at higher tech levels is that the health-to-damage-output ratio gets a lot higher.  This is something you&#8217;ve definitely noticed subconsciously, but maybe didn&#8217;t consider explicitly.  Tech 1 units kill each other in a few hits.  Put together a battle of many tech 1 units [...]]]></description>
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		<slash:comments>9</slash:comments>
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