What we really want

Thursday, May 24th, 2007

It seems I jumped the gun, at least a bit, in my previous post when discussing tech 2 unit rebalancing. I have had the chance to play some more games, and it seems that on smaller maps, games now do tend to go through at least something of a tech 2 phase. While [...]

A 2v2 ranked battle on Emerald Crater

Saturday, May 19th, 2007

Yesterday, CydeWeys and I had the opportunity to participate in a nice 2v2 ranked game on Emerald Crater. The game highlighted both the strengths and current weaknesses of 2v2 ranked play in SupCom.
The first thing we noticed when loading up the game was that the 2v2 matching system does not really work smoothly. [...]

UEF bomber scare on Theta Passage

Thursday, May 17th, 2007

Woo! I barely came through on this one. For those of you not wanting to see a match similar to the last one, I can tell you that this is most certainly shorter but is also of a much higher caliber (skill wise). Though I lacked adaptation I still managed to pull [...]

A look at a critical ranked game on Arctic Refuge

Wednesday, May 16th, 2007

This is my first article in what may or may not become a series on games I have played.
For those of you who didn’t catch my previous introduction since it was buried in a response to a post by Cyde Weys, I’ve decided that a good way to both contribute to the community and to [...]

The power of Scathi

Sunday, May 13th, 2007

CydeWeys and I were recently involved in a nice 4 way free for all on Four Leaf Clover. The other two participants were Fargone and Dl_Smokey. While it was a long match, there was plenty of action throughout.
You will notice at the start that I very quickly fall far, far behind the other [...]

Controlling your armies

Wednesday, May 9th, 2007

I was watching a friend of mine play a SupCom match the other day and something struck me about his style of play. Although he expanded fairly quickly and had decent economic management skills, one aspect of his play was decisively noobish - his control (or lack thereof) of his armies.
I observed silently for [...]

The dangers of fab matrices in online play

Wednesday, May 9th, 2007

An invitation to disaster.

I played a 3-way FFA custom game recently (I know, a rarity) and it highlighted perfectly the dangers of fab matrices in online play. Fab matrices are elaborate laid out patterns of power generators and mass fabricators that maximize adjacency bonuses. Of course, they’re also extremely volatile, and a single [...]

Winter Duel endurance brawl

Saturday, May 5th, 2007

[Ed. note by Cyde Weys: In this post we depart from our usual fare of showing matches between experts and show more of what an average ranked match is like. There is a lot that can be learned just from watching this replay.]
Download the replay of this match (v3223).
Oh man what a match! [...]

What’s the verdict on coordinated attack?

Tuesday, May 1st, 2007

Coordinated attack is a feature in Supreme Commander that was highly-touted prior to release. Since then, it seems it’s been almost entirely forgotten about. Basically, to coordinate an attack, you set one attack order with one group of units, select another group of units, and then double click on the same attack point [...]

Fancy unit fever

Sunday, April 29th, 2007

One unfortunate tendency that I notice amongst novice players is a fever for fancy units. By “fancy” I am referring to, roughly, every unit that costs over 10,000 mass. This includes all of the experimental units as well as tech 3 artillery and nuclear launchers. Yes, it’s true that the big, expensive, [...]