Fancy unit fever

Sunday, April 29th, 2007

One unfortunate tendency that I notice amongst novice players is a fever for fancy units. By “fancy” I am referring to, roughly, every unit that costs over 10,000 mass. This includes all of the experimental units as well as tech 3 artillery and nuclear launchers. Yes, it’s true that the big, expensive, [...]

A unique Winter Duel

Thursday, April 26th, 2007

The other day, CydeWeys pointed out to me a rather unusual match that he had seen on Winter Duel. We’ve done reviews of quite a few battles on this map, but none have been like this one, between TheLittleOne (playing Aeon), and Djinn (playing Cybran).
The game opens like pretty much any other, with both [...]

Overrunning your opponent with siege assault bots

Monday, April 23rd, 2007

One interesting facet of how the game changes at higher tech levels is that the health-to-damage-output ratio gets a lot higher. This is something you’ve definitely noticed subconsciously, but maybe didn’t consider explicitly. Tech 1 units kill each other in a few hits. Put together a battle of many tech 1 units [...]

Constricted maps

Tuesday, April 17th, 2007

As many of you probably know, the SupComTalk 6 way FFA last week was on a little known map, The Scar. The map is not on any ladder rotations, and I honestly don’t think I have ever seen it played in another custom game. The reasons for this are pretty clear: This [...]

Map profile: Arctic Refuge

Friday, April 13th, 2007

For today’s map profile, I will be taking a look at Arctic Refuge, one of the ranked 1v1 maps. Arctic Refuge is medium-sized for a ladder map, at 10×10 kilometers, and features fairly open terrain and a moderate amount of resources.
Player starting positions are marked A and B, below. C and D are [...]

Wallapalooza

Friday, April 13th, 2007

Walls frequently get the shaft from Supreme Commander players. This is a shame, because walls are such useful, under-appreciated units. Let’s take an in-depth look at walls.
First of all, it’s important to note that walls are very, very cheap. Each wall section only costs 2 mass and 10 energy (and counts as [...]

Incompetent AI

Tuesday, April 10th, 2007

Whilst playing a noob in a 2v2 custom game recently, I had a crazy idea. Why not try to win a game attacking with nothing except the worst unit in the game, the mech marine? I briefly considered trying to win an online game this way, but I decided against embarrassing some poor [...]

Map profile: Theta Passage

Sunday, April 8th, 2007

In this, the second installment of our map profiles series, I will look at the ladder map Theta Passage. Note that much of the information in these profiles actually applies to most if not all maps, so you should take a look at my earlier article in the series before reading this one, if [...]

Controlling the skies over Winters Duel

Thursday, April 5th, 2007

I’ve been watching many replays recently on Winters Duel where air superiority has proved to be absolutely key. I’ll take a look at two case studies (both happening to involve Unconquerable as a participant) and offer up some arguments to support my assertion that air superiority is more important on Winters Duel than nearly [...]

Top ranked players in an old fashioned duel

Tuesday, April 3rd, 2007

I have written about games played on Winters Duel, but it is always instructive to watch top ranked players go at it, so I just downloaded and watched an excellent match involving _hysteria_ and Cauldr0n, 2 players currently ranked #8 and #29 on the 1v1 ladder, respectively.
This is a match well worth watching for a [...]