How many of you are still playing Supreme Commander?

Tuesday, March 4th, 2008

Alrighty folks, so it’s been awhile since Grokmoo and I stopped playing Supreme Commander, but that doesn’t imply anything about you, the readers. If you’re reading this and you’ve ever played Supreme Commander, I want your input on the poll and in the comments if you feel like explaining your vote. Here’s my [...]

The revolutionary breakthrough of strategic zoom

Sunday, February 10th, 2008

After just my first hour of playing Supreme Commander those many months ago, I knew strategic zoom was something amazing, and that it would revolutionize the real time strategy genre. The ability to fluidly zoom out and see the entire battlefield, then zoom back in just as quickly to a hot spot of interest, [...]

Change-up in map rotation

Thursday, August 9th, 2007

GPG has changed up the map rotation for 1v1 ranked. Gone are Winters Duel, Fields of Isis, and Emerald Crater. Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock. Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn’s Revenge, Roanoke Abyss, Arctic [...]

Playing with Total Annihilation-style metal maps

Friday, August 3rd, 2007

Once upon a time, there was a game called Total Annihilation. It was very much like Supreme Commander, except the models were simpler and mass was metal, oh and there were no annoying Jehova’s Witness aliens with overpowered tech 1 tanks. Anyway, while the economy was much more unforgiving to those who failed Resource Management [...]

Want to win $1,000 simply by playing a game?

Wednesday, July 25th, 2007

This is just a reminder that the previously announced tournament, with a total prize purse of $5,000, takes place this weekend. Register now through GPGnet before it’s too late. Grokmoo and I will be too busy hunting for a place to live to partake (unfortunately!), but we wish our readers the very best [...]

“Supreme Commander” is featured article on Wikipedia

Wednesday, July 25th, 2007

As some of you may know, I’m an administrator on English Wikipedia, so it can’t have escaped my notice for too long that the article on Supreme Commander has become a featured article (and sue me if it took five weeks for me to notice). Featured articles are the absolute best that Wikipedia have [...]

How about a random teams option?

Friday, July 20th, 2007

I just played a fun custom game on Open Palms (okay, my teammate lagging out and then me dying to a huge mass of tactical missiles isn’t the part I’m referring to). Shloober, who was the host, was using an improvised random teams option. Teams were set to unlocked, starting positions were set [...]

Supreme Commander web stats return

Thursday, July 19th, 2007

After a much too long downtime, the Supreme Commander web stats have finally returned. They were broken at some point (hardware failure or something?) and took an awfully long time to return. To view the web stats for a player, visit that link and type the player’s account name into the search box [...]

The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]

New units coming at the end of the month

Tuesday, July 17th, 2007

It now seems almost certain that the new feature that GPG has been so tight-lipped about is going to be a downloadable unit pack. There has been quite a bit of speculation in this forum thread about what these new units might be. Forum-goers have suggested possibilities that seem quite unlikely such as [...]