A guide to “tactile” missiles by a non-gamer

Monday, June 4th, 2007

And now, for something completely different, we present a column by Llemon, a friend of Grokmoo and I. She’s never actually played the game, so some accuracy may be sacrificed, but I must say, this is a pretty damn good column for someone who’s only seen the game being played over someone else’s shoulder. [...]

Inadequate anti-naval defenses

Wednesday, April 11th, 2007

One thing that has struck me after watching many replays on naval maps is that Supreme Commander lacks any good shore and naval defenses. Supreme Commander has good defensive buildings against land targets and even better defensive buildings against air targets, but there’s simply nothing there to ward off naval units. Cruisers, destroyers, [...]

Even the good players lose to tactical missiles

Saturday, March 31st, 2007

Check out this exciting match between Gollum (ranked 4th) and Ftang (ranked 7th). The match is played on Open Palms, which is a small, mass-rich map where the conflict starts almost immediately and never slows down. It’s pretty much the optimal map to watch great players really going at it, which is what [...]

A tactical duel

Friday, March 23rd, 2007

I just finished another 1v1 match on Winter’s Duel, and it was by far the closest game I have yet played. Both of us teched up at roughly the same pace, and I was only able to gain a very slight lead at tech 2. As is seemingly inevitable, we both rushed to [...]

Newb tip: Watch your Commander

Thursday, March 8th, 2007

I was assassinated in a really unpleasant way today while playing an online ranked game. It was going okay. We both controlled about half of the map with strong defenses and were teching up for a big push. It could’ve gone either way. But at some point I had sent my [...]