What we really want

Thursday, May 24th, 2007

It seems I jumped the gun, at least a bit, in my previous post when discussing tech 2 unit rebalancing. I have had the chance to play some more games, and it seems that on smaller maps, games now do tend to go through at least something of a tech 2 phase. While [...]

More confirmed news about the patch

Wednesday, April 25th, 2007

We don’t yet know when the patch is coming out (and indeed, we probably won’t know until it actually happens), but there are some things we do know. For one, the patch has been undergoing testing for about a week now. Gas Powered Games set up a separate beta/testing server and granted access [...]

Overrunning your opponent with siege assault bots

Monday, April 23rd, 2007

One interesting facet of how the game changes at higher tech levels is that the health-to-damage-output ratio gets a lot higher. This is something you’ve definitely noticed subconsciously, but maybe didn’t consider explicitly. Tech 1 units kill each other in a few hits. Put together a battle of many tech 1 units [...]

Turtle dreams

Tuesday, March 27th, 2007

As someone who tries to play competitively every game, there are some strategies I don’t often get a chance to utilize. In 1v1 ranked games, for example, the name of the game is ultra-rapid expansion and building as many factories as your economy will allow. In these games, the “base” is very loosely [...]

More variety in Tech 3 units

Sunday, March 25th, 2007

CydeWeys and I have been thinking about this for some time, and have alluded to it in several posts, but I think it is about time we just came out and said it. SupCom could really use some more variety in the Tech III unit selection, especially in the units produced by the land [...]

Tech 2 ground units: why bother?

Wednesday, March 14th, 2007

Now that I have been playing SupCom for a while, certain play styles have started to gain the force of habit, and I find myself taking for granted many things that newer players may have no idea about. Take the tech 2 land factory, as an example. Typically, as soon as I get [...]