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	<title>Supreme Commander Talk &#187; tech 3</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>What we really want</title>
		<link>http://www.supcomtalk.com/2007/05/24/what-we-really-want/</link>
		<comments>http://www.supcomtalk.com/2007/05/24/what-we-really-want/#comments</comments>
		<pubDate>Thu, 24 May 2007 13:13:09 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[SAB]]></category>
		<category><![CDATA[siege bots]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 2]]></category>
		<category><![CDATA[tech 3]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/24/what-we-really-want/</guid>
		<description><![CDATA[It seems I jumped the gun, at least a bit, in my previous post when discussing tech 2 unit rebalancing.  I have had the chance to play some more games, and it seems that on smaller maps, games now do tend to go through at least something of a tech 2 phase.  While [...]]]></description>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>More confirmed news about the patch</title>
		<link>http://www.supcomtalk.com/2007/04/25/more-confirmed-news-about-the-patch/</link>
		<comments>http://www.supcomtalk.com/2007/04/25/more-confirmed-news-about-the-patch/#comments</comments>
		<pubDate>Wed, 25 Apr 2007 19:16:17 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[play balance]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 2]]></category>
		<category><![CDATA[tech 3]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/25/more-confirmed-news-about-the-patch/</guid>
		<description><![CDATA[We don&#8217;t yet know when the patch is coming out (and indeed, we probably won&#8217;t know until it actually happens), but there are some things we do know.  For one, the patch has been undergoing testing for about a week now.  Gas Powered Games set up a separate beta/testing server and granted access [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/25/more-confirmed-news-about-the-patch/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Overrunning your opponent with siege assault bots</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/</link>
		<comments>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comments</comments>
		<pubDate>Mon, 23 Apr 2007 14:53:23 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[damage-to-health ratio]]></category>
		<category><![CDATA[overrun]]></category>
		<category><![CDATA[point defense]]></category>
		<category><![CDATA[siege assault bot]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 3]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/</guid>
		<description><![CDATA[One interesting facet of how the game changes at higher tech levels is that the health-to-damage-output ratio gets a lot higher.  This is something you&#8217;ve definitely noticed subconsciously, but maybe didn&#8217;t consider explicitly.  Tech 1 units kill each other in a few hits.  Put together a battle of many tech 1 units [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Turtle dreams</title>
		<link>http://www.supcomtalk.com/2007/03/27/turtle-dreams/</link>
		<comments>http://www.supcomtalk.com/2007/03/27/turtle-dreams/#comments</comments>
		<pubDate>Tue, 27 Mar 2007 19:02:18 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[rankings]]></category>
		<category><![CDATA[rush]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 3]]></category>
		<category><![CDATA[turtle]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/27/turtle-dreams/</guid>
		<description><![CDATA[As someone who tries to play competitively every game, there are some strategies I don&#8217;t often get a chance to utilize.  In 1v1 ranked games, for example, the name of the game is ultra-rapid expansion and building as many factories as your economy will allow.  In these games, the &#8220;base&#8221; is very loosely [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/27/turtle-dreams/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>More variety in Tech 3 units</title>
		<link>http://www.supcomtalk.com/2007/03/25/more-variety-in-tech-iii-units/</link>
		<comments>http://www.supcomtalk.com/2007/03/25/more-variety-in-tech-iii-units/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 01:15:21 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[siege bots]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 3]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/25/more-variety-in-tech-iii-units/</guid>
		<description><![CDATA[CydeWeys and I have been thinking about this for some time, and have alluded to it in several posts, but I think it is about time we just came out and said it.  SupCom could really use some more variety in the Tech III unit selection, especially in the units produced by the land [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/25/more-variety-in-tech-iii-units/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Tech 2 ground units: why bother?</title>
		<link>http://www.supcomtalk.com/2007/03/14/tech-2-ground-units-why-bother/</link>
		<comments>http://www.supcomtalk.com/2007/03/14/tech-2-ground-units-why-bother/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 22:41:48 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[game balance]]></category>
		<category><![CDATA[siege bots]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 2]]></category>
		<category><![CDATA[tech 3]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/14/tech-2-ground-units-why-bother/</guid>
		<description><![CDATA[Now that I have been playing SupCom for a while, certain play styles have started to gain the force of habit, and I find myself taking for granted many things that newer players may have no idea about.  Take the tech 2 land factory, as an example.  Typically, as soon as I get [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/14/tech-2-ground-units-why-bother/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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