Playing with Total Annihilation-style metal maps

Friday, August 3rd, 2007

Once upon a time, there was a game called Total Annihilation. It was very much like Supreme Commander, except the models were simpler and mass was metal, oh and there were no annoying Jehova’s Witness aliens with overpowered tech 1 tanks. Anyway, while the economy was much more unforgiving to those who failed Resource Management [...]

“Supreme Commander” is featured article on Wikipedia

Wednesday, July 25th, 2007

As some of you may know, I’m an administrator on English Wikipedia, so it can’t have escaped my notice for too long that the article on Supreme Commander has become a featured article (and sue me if it took five weeks for me to notice). Featured articles are the absolute best that Wikipedia have [...]

Gender issues and SupCom

Sunday, April 15th, 2007

Following the age demographics poll from three days ago, which confirmed my suspicions that the majority of the readers on this site are young but not too young (70% between 18 and 34), I have another question to ask: how many of you are females? I would honestly be surprised if the answer were [...]

Escapism in gaming

Saturday, April 14th, 2007

Lately, I’ve been mulling over that eternal debate that must be mentioned every day on GPGnet in one form or another: Why did StarCraft become one of the most popular games ever made? And why didn’tTotal Annihilation?
As my thoughts progressed on this topic, I had a breakthrough; an epiphany, if you will. It regards why [...]

Metal Heck for Supreme Commander!

Thursday, March 22nd, 2007

This has to be the best custom map for Supreme Commander ever. Remember that classic map “Metal Heck” from Total Annihilation? If you never played TA, here’s the gist. Most maps had metal deposits on them (which are identical to mass deposits in Supreme Commander, just with a different name). But [...]

Veterancy really doesn’t do anything

Thursday, March 15th, 2007

Veterancy had the potential to impact gameplay in Supreme Commander, but unfortunately, it was “play balanced” out to the point of utter meaningless. Back in Total Annihilation, units received veteran status after five kills, and they became noticeably better. Artillery would shoot more accurately, tanks would deal more damage (I think), etc. [...]