Keeping your commander safe

Saturday, May 12th, 2007

I cannot reiterate enough how important it is to keep your commander safe (in assassination games, anyway). At around the ten minute mark your commander needs to come off the front lines and head to safety, because your opponent will be gunning for him. If you are within tactical missile range of your [...]

Turtle dreams

Tuesday, March 27th, 2007

As someone who tries to play competitively every game, there are some strategies I don’t often get a chance to utilize. In 1v1 ranked games, for example, the name of the game is ultra-rapid expansion and building as many factories as your economy will allow. In these games, the “base” is very loosely [...]

How to defeat a turtle

Sunday, March 18th, 2007

I just defeated a turtled-in opponent in ranked play. He played rather defensively and found himself encircled. But he built lots of defenses and forced me to come get him. Meanwhile, he had tech 2 artillery shooting out at my forces, forcing me to put up a lot of shields to protect [...]