More confirmed news about the patch

Wednesday, April 25th, 2007

We don’t yet know when the patch is coming out (and indeed, we probably won’t know until it actually happens), but there are some things we do know. For one, the patch has been undergoing testing for about a week now. Gas Powered Games set up a separate beta/testing server and granted access [...]

Engine optimizations in the mid-April patch confirmed

Monday, April 16th, 2007

Squidbot has just confirmed that the next patch will include many engine optimizations. This means that SupCom will run faster, especially on lower end computers. He also explained the perceived delay on the patch saying, “One of the reasons the patch has been so long in coming is some of the optimizations are relatively ‘radical’ [...]

GPGNet version 1.5.59 patch released

Friday, April 6th, 2007

There’s a new version of the GPGNet client in town; just reconnect to GPGNet and it should download it automatically. This is primarily a polish and bug fix release. No new features have been added. Oh, but the icons do look different now. Anyway, here are the official patch notes:

‘The resource [...]

GPGNet version 1.58 released!

Monday, March 19th, 2007

The new version of GPGNet is out and ready to download. Just restart your GPGNet client to get it. The new version has all new 2v2 rankings (where everyone starts off from scratch), and with it, the ability to play arranged team games. This isn’t such a huge deal, as the arranged [...]

Supreme Commander Patch 3220 released on GPGNet

Sunday, March 4th, 2007

The 3220 patch for Supreme Commander has been released on GPGNet. Just login with your account and your game will be automatically updated. It is not available for download on the web yet. Here are the release notes:
Supreme Commander Update 3220 Release Notes

Blue screen crashes: Resolved an issue where some users were [...]