Change-up in map rotation

Thursday, August 9th, 2007

GPG has changed up the map rotation for 1v1 ranked. Gone are Winters Duel, Fields of Isis, and Emerald Crater. Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock. Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn’s Revenge, Roanoke Abyss, Arctic [...]

Controlling the skies over Winters Duel

Thursday, April 5th, 2007

I’ve been watching many replays recently on Winters Duel where air superiority has proved to be absolutely key. I’ll take a look at two case studies (both happening to involve Unconquerable as a participant) and offer up some arguments to support my assertion that air superiority is more important on Winters Duel than nearly [...]

A tactical duel

Friday, March 23rd, 2007

I just finished another 1v1 match on Winter’s Duel, and it was by far the closest game I have yet played. Both of us teched up at roughly the same pace, and I was only able to gain a very slight lead at tech 2. As is seemingly inevitable, we both rushed to [...]

One trick wonders

Tuesday, March 13th, 2007

I just finished playing a very exciting 1v1 ranked game of SupCom. It was on Winter’s Duel, which, if you have read some of my other posts, you will know is a map I have played quite often. While the game was very fun and challenging on my end, I am left with [...]